Disks · accretion · other worlds

How other worlds are made.

From a swirling disk of gas and dust to thousands of confirmed planets around other stars — explore exoplanet formation hands-on, with simulators, games and challenges. Hover every i for more detail.

interactive throughout

From dust to planets

Five steps from disk to world

A planet is leftover material from a star's birth. Around the newborn star spins a flat disk of gas and dust; over a few million years, that dust assembles itself — bottom-up — into worlds. Click each stage.

Core accretion

The standard route: dust → pebbles → planetesimals → a solid core. If a core grows big enough (~10 Earth masses) before the gas disperses, it runs away and gulps a giant gas envelope.

Disk instability

An alternative for massive disks: a cold, heavy region collapses directly under its own gravity into a giant planet — fast, and far from the star.

Migration

Planets don't stay put. Drag from the disk can spiral a giant inward — which is how "hot Jupiters" end up roasting beside their stars.

The great divide

The frost line decides everything

Close to the star it is too hot for ice; only rock and metal condense, so you build small rocky planets. Past the frost line, water and other volatiles freeze onto grains, suddenly providing far more solid material — enough to grow giant cores quickly. Move the star's brightness and watch the line shift.

1.0 L☉
snow line
hot · rock & metal · rocky planetscold · + ices · giant cores
Snow line distance
AU
Rule of thumb
d ≈ 2.7·√L
In our Solar System the frost line sat near 2.7 AU — between Mars and Jupiter. That is exactly why the four inner planets are small and rocky and the giants lie beyond, and why the asteroid belt (rock just inside, ice just outside) marks the boundary.

How we find them

The transit method

Most known exoplanets were found by watching a star dim slightly each time a planet crosses in front of it. The depth of that dip reveals the planet's size relative to the star — and its rhythm reveals the orbit.

The fractional drop in brightness δ equals the planet-to-star area ratio. A Jupiter crossing a Sun-like star dims it by ~1%; an Earth, by only ~0.008% — which is why finding small planets needs space telescopes. Drag the sliders and read the dip.

1.0 R♃
1.0 R☉
Transit depth
%
Radius ratio
Rp/R★

The light curve: brightness vs time as the planet crosses. Deeper dip = bigger planet.

Radial velocity

The planet's gravity tugs the star into a tiny wobble, shifting its light blue then red. Reveals the planet's minimum mass — complementary to transits.

Direct imaging

Blocking the star's glare to photograph the planet itself. Works best for young, hot, wide-orbit giants that still glow in the infrared.

Microlensing

A planet's gravity briefly magnifies a background star's light. Uniquely sensitive to cold, distant planets — a one-time, unrepeatable blip.

Game · challenge

Transit hunter

You are the mission scientist. Each light curve is buried in noise — some hide a real planet transit, some are just a restless star. Call it: planet, or no planet? Crank up the noise for a harder hunt.

Score: 0 Round: 1 Streak: 0
medium

Game · challenge

Classify the world

Given a planet's size, mass and orbit, what kind of world is it? Use the clues — small and dense means rocky; big and short-period means a roasted giant.

Correct: 0 / 0

Could it be habitable?

The habitable zone

The "Goldilocks zone" is the band of distances where a planet could hold liquid water — not boiling, not frozen. It depends on the star: dim red dwarfs have it tucked in close, bright stars push it far out. Place a planet and check.

1.0 L☉
1.00 AU
HZ inner
AU
HZ outer
AU
Equil. temp
K

Green band = habitable zone. Drag the planet's distance in or out of it.

Worked examples

Real exoplanets, drilled down

Every one of these rewrote what we thought planets could be. Click any for its data and why it matters.

Quick reference

Formulas & glossary

Formulas

Glossary

Values are representative and rounded for teaching; habitable-zone and formation models are simplified.